I went inside, walked to the puzzle section, and there I saw it the first edition of Hexcells in book format! When I first laid eyes on it, I could hear a choir of angels sing "Ahhhhhhhhh!!!" So I hopped into my Delorean, typed in "2016" on the digital interface, and drove nearly 100mph before lightning began flashing and I found myself in the parking lot of a Barnes and Noble. But my passion for a Hexcells book was so strong, I had to see one for myself. So I wanted to share other kinds of puzzles that could be found if they were printed in book format.īut I didn't want to do my own because the first puzzles I shared wasn't well-liked. The puzzles I've been posting thus far represented only a subset of a variety of possibilities that could be happening here. Long version: For quite some time, I've been harping on how Surface Layer puzzles could bring about the creation of a Hexcells book, and I think it would be fantastic if it became a reality. However you choose to play, be sure to read the instructions as some of the puzzles have custom rules. But for those who want a harder challenge, try clicking all blues first before clicking any empty cells. If the puzzles were in book format, you'd likely mark off the ones you knew were empty anyway, so feel free to do so here if you wish. All puzzles follow the Surface Layer format and can be solved without clicking any empty cells. Rock Paper Shotgun described the game as a "ludicrous pleasure to play".Short version: The puzzles below come from the Hexcells book written by Matthew Brown in 2016. Hexcells Infinite was rated 80/100 by New Game Network, who described it as "a unique idea based around the age old concepts of logic". One stated negative was that there was no punishment for making mistakes. They were praised for their simplistic art style and contrastive colours. The games have been commonly compared to Minesweeper. Hexcells and Hexcells Plus were released on 20 February 2014, and Hexcells Infinite was released on 1 September 2014. Hexcells was in development throughout 2013. The art style is minimalistic and has a contrast between the orange and blue tiles. These numbers, as well as the numbers inside the blue or black tiles, may have symbols surrounding them: curly brackets () show that the neighbouring blue shapes are conjoined, and hyphens (-) show that they are not.Įach game contains six "worlds" of 36 levels, and Hexcells Infinite contains an extra "infinite" mode with procedurally generated levels. The objective of each level is to locate all of the blue tiles with the fewest mistakes.Īt the top of each row, column and diagonal in each level there is a number which displays how many blue tiles there are in that section. Each black tile and some blue tiles display a number which represents how many blue tiles it is bordering. The player left-clicks a tile if they think it is blue and right-clicks if they think it is black. Under each tile hides a shape that is coloured either blue or black. Each level contains a grid of hexagonal orange tiles. The gameplay of each installment in Hexcells is similar to Minesweeper. There are three games in the series: Hexcells, Hexcells Plus, and Hexcells Infinite. Hexcells is a puzzle video game series developed and published by British designer Matthew Brown.
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