For work I use the Professional version because there is a catch to the Personal edition, the personal edition can only be used for non-commercial development which inhibits the developer. There is a Professional version that includes an Architect, Professional and Enterprise edition that starts at $999.00 and there is a free personal edition. Borland C# Builder comes in two different flavors. I find it much less resource intensive than Visual Studios and I enjoy the layout much more. Of all the IDE’s out here for C# this is my personal favorite. XCode comes with Interface Builder as well as other tools. For Mac users I strongly suggest XCode its a very simple tool to learn and you get tons of support from Apple. ![]() XCode is the development environment available for Mac OS X, its also free from Apple Computer. Emacs comes standard with Linux and Mac OS X so that is no big deal. You can build Mono for any distribution of Linux and you can build Mono on different UNIX environments such as Solaris, HP/UX and ,God Im going to get flamed for this, UnixWare as well as FreeBSD. Packages are available for different flavors of Linux as well as Mac OS X and Win32. It runs on a wide variety of UNIX and Linux platforms. ![]() Mono is an open source implementation of the Microsoft. For those of you that want to learn C# on Linux I strongly suggest Mono. This method is for the extremely geeky and new developers may find this method a little bit intimidating. For this method you need to know the proper Syntax for whatever programming language you are using. NET Framework, the Borland C++ command line tools and Emacs or GVim and you got yourself an extremely usable development environment. One way to do it is to build it yourself. There are Open Source IDE’s such as SharpDevelop and numerous others for Java and C++. Luckily the times have changed and companies like Borland and Microsoft have made some very nice tools available for low cost or free. For the hobbyist this was too expensive and they cant afford some of the high end programming environments. The problem up until now was that programming tools were getting very expensive. One of the guys that I know that does shareware is a woodworker by day, he makes cabinets and bed frames and he comes home at night and codes and sells his shareware just to give him extra money and to supplement his income. Most of these freeware and shareware programmers are hobbyists they code at night but have a day job somewhere else. ![]() This is what is called hobbyist programming. As we got older the environments progressed and the programming tools progressed and got more complicated.įor those of us that had access to what was to become the internet we learned about more programming tools and languages through some electronic bulletin board somewhere. Some of us got hooked right away and kept trying to solve problems and added more and more pushing the capabilities of whatever language we used. ![]() Do you remember how thrilling it was? Your first program and it was something extremely basic but the point was it worked. We started out in our parents basement writing code in some BASIC environment, ussually Commodore BASIC or QBASIC. Most of us that work in the IT industry have been around for a long time.
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